Balım Alpay

Level Designer

An imaginative architecture graduate with a master’s in procedurally generated level design, skilled in teamwork and innovative solutions, effectively combines artistic and technical skills across various projects to create engaging and practical spaces that enhance player experience.

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BalimAlpay_Resume

Professional Works

Delivered projects that demonstrate teamwork and adherence to specifications under real production conditions.

Puzzle
Unity
Contract

Tile Tales: Pirates

Tile-based isometric puzzle adventure featuring a pirate seeking legendary treasure on the mysterious island.

Developed puzzle systems, created scenes, implemented gameplay elements, and wrote narrative snippets for levels.

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FPS
Unreal Engine
Contract

Contain

Tactical co-op FPS involving a team of four operators tasked with managing anomalies in blurred ordinary-extrordinary environments.

Created a full multiplayer/co-op map from concept to final playable level.

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Metroidvania
Unity
Full-Time

Olpamis

Designed a world layout with ability-based progression and clear, navigable rooms for exploration and backtracking.

Mythology-inspired metroidvania focusing on unity, sacrifice, and brotherhood through exploration.

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TPS
Unreal Engine
Full-Time

The Unfettered

Soulslike, dark-fantasy action game centered on Lura’s journey to purge a world haunted by demonic souls, using the ancestral power she inherits.

Utilized environmental storytelling and state-based quest flows to guide players through paced challenges.

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View all professional works

Meet the designer


I work collaboratively across art, animation, narrative, development, and design, emphasizing innovative solutions and system understanding. I’m eager to team up with talented individuals to create engaging game experiences.


Level Design

Focused on creating layouts, establishing metrics, pacing challenges, and using environmental storytelling to guide players from early concepts to final touches.

  • Adobe Suite (Photoshop, InDesign, etc.)
  • Diagrams (Figma, Miro)
  • Game engines (Unity, Unreal Engine)

Game Design

Experienced in game systems, writing clear documents, and balancing mechanics.

  • Microsoft Office (Word, Excel,
  • Documentation (Confluence, Notion, etc.)
  • Tracking (Jira, ClickUp, etc.)

Development

Able to develop prototypes from initial ideas and refine them through iteration.

  • Unreal Engine (Blueprints)
  • Unity (C#)
  • Version Control (GIT, SourceTree, etc.)

Quest Design

Creating state-based quest flows and integrating objectives with level scripting and dialogue tools.

  • Flow/Branching (Draw.io, Miro, Figma, etc.)
  • Documentation (Confluence, Notion, etc.)
  • Node-Based Tools (NodeCanvas, Quest/Mission Graph)

Animation

Setting up animated environment elements like doors, lifts, hazards to sync with level logic and player flow.

  • Blender
  • Unity Animation

3D Art

Making modular 3D environment assets when needed to support level layout, maintain consistent scale, and gameplay readability.

  • Rhinoceros 3D
  • Unreal Engine Modeling
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